Systems developer from the mountains of Pokhara. I build things at the intersection of low-level C++, networked applications, and purposeful software — code that solves real problems for real people.
2nd year B.E. Computer Engineering at Kathmandu University. Deep in Qt/C++ desktop development, TCP socket networking, and game engine fundamentals. Always building.
Hiking trails around Pokhara. Watching rain hit the Phewa lake. Debugging at 2am with lo-fi on. Occasionally touching grass.
Real-time P2P messaging over a local network — no server, no cloud, no middleman. Pure socket communication.
Modular multi-game engine — each game is its own scene with an independent update + render pipeline.
Core: DSA · Networks · OS · Digital Logic · DBMS · Software Engineering
Physics · Chemistry · Mathematics · Computer Science
First real encounter with computer science. A grainy textbook, a 15-inch monitor, and a BASIC interpreter.
Systems developer from the mountains of Pokhara. I build things at the intersection of low-level C++, networked applications, and purposeful software — code that solves real problems for real people.
2nd year B.E. Computer Engineering at Kathmandu University. Deep in Qt/C++ desktop development, TCP socket networking, and game engine fundamentals. Always building.
Hiking trails around Pokhara. Watching rain hit the Phewa lake. Debugging at 2am with lo-fi on. Occasionally touching grass.